About the Role
Join Zenth Media Group's Immersive Audio Labs to design, implement, and optimize next-generation 3D audio experiences for our flagship VR/AR platforms, cinematic streaming services, and interactive entertainment products. You will collaborate with sound designers, composers, audio engineers, and software developers to push the boundaries of psychoacoustic storytelling.
This role sits at the intersection of creative audio engineering and technical implementation. You will author spatial mixes, develop DSP plugins, and architect audio middleware pipelines that scale across millions of concurrent users worldwide.
Key Responsibilities
- Design and mix immersive audio scenes using Ambisonics, binaural rendering, and object-based audio formats (Dolby Atmos, MPEG-H, WebAudio API).
- Integrate and optimize audio middleware (Wwise, FMOD) within Unity and Unreal Engine pipelines.
- Develop custom audio DSP algorithms, spatialization plugins, and HRTF customization tools using C++ or Python.
- Collaborate with cross-functional teams to define audio technical standards, performance budgets, and QA methodologies.
- Profile and debug audio latency, spatial accuracy, and memory footprint across PC, console, mobile, and XR hardware.
- Mentor junior audio designers and contribute to internal knowledge bases, tooling, and automation scripts.
Qualifications
Required:
- 3-5 years of professional experience in spatial audio, interactive sound design, or audio programming.
- Deep understanding of psychoacoustics, HRTFs, room acoustics, and binaural rendering techniques.
- Proficiency with industry-standard middleware (Wwise or FMOD) and at least one major game engine (Unity or Unreal).
- Experience shipping interactive audio for VR/AR, gaming, or cinematic applications.
- Strong portfolio demonstrating spatial mixes, technical audio implementations, or custom DSP work.
- Excellent communication skills and ability to bridge creative and engineering teams.
Nice to Have:
- Experience with Python/C++ scripting for audio tooling or pipeline automation.
- Familiarity with real-time head-tracked audio, dynamic occlusion/obstruction modeling, and personalized HRTF systems.
- Background in music composition, sound engineering, or acoustic physics.
- Contributions to open-source audio projects or published research in interactive audio.
Application Process
- Application Review (1 week)
- Technical Portfolio Assessment & Audio Mix Challenge
- Team Interview with Immersive Audio Labs
- Cross-Divisional Collaboration Round
- Final Review & Offer