v2.4.1 • Stable Release

Enterprise Multiplayer
Networking Infrastructure

High-performance, low-latency networking engine designed for real-time multiplayer games, interactive entertainment, and live experiences. Built on edge-compute with adaptive routing and sub-50ms global coverage.

View Documentation Network Status ↗
$ starwave init project --template=multiplayer-fps // ✅ Project initialized • SDK v2.4.1 linked • Ready to deploy
Active Sessions
1.24M
Real-time sync
Global Avg Latency
34ms
Optimized routing
Peak Throughput
8.4 Gbps
Auto-scaling active
Uptime (30d)
99.99%
SLA compliant

Core Architecture

Modular, production-ready networking components designed for scale, security, and real-time synchronization.

Adaptive UDP Engine

Custom lightweight protocol with forward error correction, packet prioritization, and congestion control for deterministic state sync.

CORE
🌐

Edge Compute Nodes

120+ global PoPs with automatic player routing to nearest authoritative server instance. Dynamic load balancing & failover.

INFRA
🔒

Anti-Cheat & Validation

Server-authoritative state validation, encrypted payloads, and behavioral analysis to prevent exploits and desync attacks.

SECURITY
🔄

State Synchronization

Delta compression, client-side prediction, and reconciliation algorithms tailored for fast-paced competitive environments.

SYNC
📊

Real-time Telemetry

Granular session analytics, latency heatmaps, packet loss tracking, and custom event logging via WebSocket dashboard.

ANALYTICS
🎮

Cross-Platform Relay

Unified matchmaking across PC, console, and mobile. NAT traversal, relay fallback, and P2P hybrid modes.

MATCHMAKING

SDK Quick Start

Integrate StarWave Nexus into your project in minutes. Supported runtimes, templates, and deployment pipelines.

C# • StarWave.Unity
using StarWave.Nexus;

// Initialize client with your project credentials
await NexusClient.Initialize("YOUR_PROJECT_ID", "AUTH_TOKEN");

// Join a matchmaking queue
var session = await NexusMatchmaking.FindSession(
  region: Region.Auto,
  maxPlayers: 12,
  mode: "competitive_5v5"
);

// Subscribe to state updates
session.OnStateSync += (delta) => {
  world.ApplySnapshot(delta);
};
1

Install Package

Import via Unity Package Manager or download from the Developer Portal.

2

Configure Credentials

Set your project ID and auth token in Project Settings > StarWave Nexus.

3

Deploy & Test

Run in Editor mode or build. The SDK handles region routing automatically.

C++ • StarWave.Unreal
#include "StarWaveNexus.h"

void ASWGameInstance::InitClient() {
  auto Config = MakeShared<FSWClientConfig>();
  Config->ProjectId = TEXT("YOUR_PROJECT_ID");
  Config->AuthToken = TEXT("AUTH_TOKEN");

  USWNetworkManager::Initialize(Config);
  USWNetworkManager::OnConnectComplete.AddUObject(this, &ASWGameInstance::OnConnected);
}
1

Add Plugin

Navigate to Plugins > Marketplace > Search "StarWave Nexus" and enable.

2

Blueprint Support

Use the provided macro library for node-based networking without C++.

JavaScript • starwave-nexus-web
import { NexusClient } from 'starwave-nexus-web';

const client = new NexusClient({
  projectId: 'YOUR_PROJECT_ID',
  region: 'auto',
  protocol: 'wss'
});

await client.connect();
client.on('state-update', (data) => {
  engine.syncFrame(data);
});
1

npm Install

Run npm install starwave-nexus-web in your project root.

2

Configure Webpack/Vite

Ensure WebSocket polyfills are enabled for older browsers.

cURL • Management API
curl -X POST https://api.starwave.net/v2/sessions \
  -H "Authorization: Bearer $TOKEN" \
  -H "Content-Type: application/json" \
  -d '{
    "mode": "ranked",
    "region": "us-east",
    "max_players": 16
  }'

Global Network Status

Real-time monitoring of edge nodes, routing paths, and service availability.

North America

Virginia • Oregon • Texas
Operational

Europe

Frankfurt • London • Dublin
Operational

Asia Pacific

Singapore • Tokyo • Sydney
Maintenance

South America

São Paulo • Santiago
Operational

Middle East

Dubai • Bahrain
Degraded

Africa

Cape Town • Lagos
Operational

Developer Pricing

Scale from prototype to production. Pay only for what you use.

STANDARD
$0/mo
For indie devs & prototypes
  • 500 concurrent sessions
  • Community support
  • Standard routing
  • Basic telemetry
  • 1 project slot
ENTERPRISE
Custom
For AAA studios & platforms
  • Unlimited concurrency
  • Dedicated infrastructure
  • Custom protocol tuning
  • 24/7 engineering support
  • White-label options